Game Background
Super Mario 64: Shindou Pak Taiou Version

Jul 18, 1997  •  Nintendo EAD , iQue , Nintendo

Cover for Super Mario 64: Shindou Pak Taiou Version
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Expanded Game of Super Mario 64

This version of Super Mario 64, originally released only in Japan, is an enhancement over the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes. The main differences of this version are the Rumble Pak support, some small glitch fixes, the most notorious being the removal of the backwards long jump, a very important technique for the speedrunning scene, and a new title screen easter egg. This version would later be released on the iQue Player in China (without Rumble support), on the Japanese Wii and Wii U Virtual Console. It was finally localized and released internationally as part of Super Mario 3D All-Stars (under the name of "Super Mario 64"), with small visual enhancements.

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Engine
Super Mario 64 Engine
Platforms
N64 Wii WiiU

Genres
Adventure Platform

Game Modes
Single player

More info on IGDB